目標一:操控方向盤
為了將上周所製作的方向盤能於Unity中操控
(目前程式碼尚有部分問題)
using System.Collections.Generic;
using UnityEngine;
public class leftcontroller : MonoBehaviour {
public SteamVR_TrackedObject leftController;
public GameObject controllerInfo;
bool isTriggerPress =false;
bool isTouchPadTouch=false;
bool isTouchPadPress=false;
bool isGripPress=false;
bool isManuPress=false;
Vector2 touchpadPosition=new Vector2();
float pressValue=0;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
string infor = "Left Controller Information : \n";
if (leftController == null)
return;
var device = SteamVR_Controller.Input ((int)leftController.index);
myTriggerDetect (device);
mtTouchPadDetect (device);
myGripDetect (device);
mtManuDetect (device);
infor+="Press Trigger :"+isTriggerPress+"\nTrigger Press Value : "+pressValue+"\nTouchpad Press : "+isTouchPadPress+"\nTouchpad touch : "+isTouchPadTouch
+"\nTouchpad Position : "+touchpadPosition+
}
}
其他目標
1.進度的討論
2.模型的建構(大致已完成)
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